Posts
The Grand Theft Auto series is probably my favourite set of games released by any single developer; not so much for the violence, but for the storytelling and amazing open world gameplay (without tying it down to anything tedious like levelling up or any of that rubbish).
This trailer for GTA V (which is confusing the 7th full GTA game, confusingly) looks pretty amazing to me; yes, it’s not exactly a radical departure – I know some people are disappointed it’s not in a new setting, maybe one outside US – but for me that’s not the point; the location will be actually different, with different things to find, but most importantly with a different story (and it does look like a different take this time, as it’s seems to be eschewing the “work up from the bottom” storyline the last few have employed).
I’ve written previously about how games are their own art form, and I think the GTA series is one of the perfect examples of that. Interactive storytelling, without skimping either on the “interactive” or the story.
Wow. Someone is making a video game featuring the original Super Mario Bros worlds but Mario is outfitted with a Portal gun. Watch the demo:
This looks amazing.
Coolest thing ever, right? The world needs an iPad version of this, stat.
And then there's LA Noire, the James Ellroy-inspired crime drama, which has caused a stir, and rightly so, with its firm focus on narrative and staggering new facial animation technology. I'm a massive dweeb who keeps up with the latest gaming developments, and even I was astounded at what they've pulled off here. You're watching actors give genuine performances – within something that is still defiantly and unapologetically a video game.
There’s no doubt that LA Noire isn’t perfect – the game elements in places are a little bit repetitive maybe, and I for one have frequent issues with the interrogation scenes where I have no real idea what my character is going to say next – but there’s also no doubt that it has pushed the medium of interactive storytelling on several great strides.
If anything, it gets all the film-like bits right more so then the game like elements (and more right then many films do), but the way it melds the two together – you really are interacting with the story – is what’s most impressive.
To put it mildly, the hype machine has shown nonstop love for the upcoming Superbrothers production Sword & Sworcery EP. I played through a fair bit of a mature beta, and it is every bit the smartly crafted affair I had hoped for. Sword & Sworcery feels like a game created by one of us. Among those who desperately try to convince non-gamers that Super Meat Boy is a feat of engineering genius, or that Metroid Prime can go toe-to-toe with many of the great narratives of the past 50 years, someone has quit talking and decided to just create something beautiful. Sworcery isn't grandiose-- but the sneaking suspicion is that it may be our "one small step for games" moment.
Sword & Sworcery EP is one of the best games I’ve played in ages; if you’ve got an iPad I urge you to download it if you haven’t already, it’s beautiful.
Also, whilst I’m not sure if Pitchfork should be losing focus from music it’s nice to see a decent bit of writing about games for a change.















@DavidEmery



