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The Haircut

22 August 2013 / 1 Comments

For men of a certain age, and with a certain quality of hair, there comes a time when going for a haircut takes on an additional level of seriousness.

You watch the barber intently. Look out for the “look”. The look that indicates precisely the same thing as that sharp intake of breath from a car mechanic: “I have news that you know is coming but you’re not going to like it”.

This time, maybe you’re fine.

You escape haircut intact, demeanour preserved. But you know one day, you’re going to get the look – or even make the look yourself for those of significant conviction – bite the bullet and accept that you have finally succumbed in the battle with your receding hairline.

It’s. All. Got. To. Go.

Your haircut is important, isn’t it? For something so easily changeable it becomes a persons signature, defining them in a multitude of differing ways. Even changes aid that definition; sticking with one style for a long time says as much about a person as changing it all the time. Conservative and comfortable, experimental and indecisive. Something in between.

For the record, this time: no look.

* * *

This is my last week working for Beggars Group.

It’s been a pretty amazing ride over the last 8 years. I’ve had the ridiculous fortune to work with some of my all time favourite artists like Radiohead, The White Stripes, Sonic Youth and Queens of the Stone Age and about a million more. And then there was that whole Adele thing as well.

You can’t rest on your laurels forever, though. More importantly, I think everyone needs a challenge; problems to solve, things to change.

Next week I start at Kobalt Label Services as Marketing Director. It’s a fascinating time for the industry, with digital having finally bedded in and revenue coming from all sorts of different places it seems like the perfect point to take a step back and reconceptualise what a label could and should be, which is exactly what KLS is doing.

It’s exciting.

Sometimes there comes a point where you have to give yourself “the look”.

Paris Abandoned Railway Line

More photos on Flickr here, and for a bit of background read more here.

How To Sell Out

17 June 2013 / 3 Comments

First things first: there is nothing wrong with making money from art.

I thought we should establish some ground rules before getting into it properly. To make sure we’re all on the same page. So, making money is cool, right? Without money, a significant amount of art would be impossible, with only rich trustafarians left to squeeze out deep and meaningful expressions of whatever their pricey education and expensive drugs have lead them to believe in.

Not that there’s anything wrong with that, of course. You just wouldn’t want only that, would you?

Money from art is ok, then, and I’d even be happy to extend that to making ‘lots’ of money being ok as well. Success is alright in my book, reaping the rewards of doing what you believe in doubly so and if you’d rather your favourite artist was a bit worse off so they were more ‘authentic’ then, well, fuck you quite frankly. I think it’s a fundamental misconception that wanting to be successful, being business minded and – for want of a better word – lusting after wealth is in somehow disingenuous with being an artist. The two things aren’t coupled together.

Or, at least, they don’t need to be.

There is a line – there is always a line – where capitalism takes precedence. The “sell out line”, if you will. In days gone by (at this point I’d like to go off on a lengthy tangent on how ‘in days gone by” actually never happened, and everyone remembers it wrong and it was just as complicated and messed up as yesterday, today and tomorrow will be but I’m not going to) this line was potentially clearer for the most part: doing something overtly commercial meant you’d sold out. And the actual scope of that sort of thing was relatively small, confined to appearing in adverts and endorsing products and really not a great deal more.

Now, though – what’s commercial and what’s not? And also, what’s an endorsement and what’s not?

Commerciality runs throughout the modern art and music; it is intertwined in a way that is completely inseparable. If a band puts a video on YouTube, there is almost certainly adverts next to it and they (in a potentially roundabout way) will be getting paid for it. Is that commercial? Yes. Is that selling out? No. Has your favourite band ever played at a festival? Yeah? Well guess what: they probably played next to a massive advert for some form of tastes-a-bit-like-piss beer. Is that selling out? Again, no.

What about the mainstay of ‘selling out’; the murky world of syncs, also known as ‘having your music on a TV ad and making a fuckload of money out of it’. Is it commercial? Well, duh. Is that selling out? No. No it is not. Here’s where we define the line, and I think it’s a pretty reasonable distinction:

If the commerciality affects the art, or how people can consume it, then you’re selling out.

Simple. Makes sense, though, doesn’t it?

To put the rule into practice on the TV ad example, if you have a track licensed on a TV ad, no – that is not selling out. It’s not affected the creation of the track or its existence, or how people can consume it – all it’s done is brought it to a wider audience (which is great!) and resulted in a pay day for you (which is great!).

Let’s think of another example, then. Say you were going to release your album for free through Samsung phones a few days before it was in stores? Now, as far as we can tell the commerciality hasn’t impinged on the art itself, but it sure as dammit has affected how people can consume and listen to it. This isn’t to do with the money, this isn’t to do with brand partnerships – as Jay-Z certainly has done that plenty of times before – but it’s to do with cash getting in between an artist and their audience.

You could almost boil the rule above down to a simple “is this good for the fans?” question. Now, I guess if you’re one of the million people that downloads the album through an app on your Samsung phone then I guess the answer is ‘yes’ (although dear god is that really going to be a nice way to experience the album?), but that still leaves a huge amount of people that can’t do that without spending at least £100 on a new phone. To be a Jay-Z fan should I have had some sort of psychic foresight when I got my current non-Samsung phone in a 2 year contract 8 months ago? I guess so.

How to sell out in 2013: it’s actually pretty difficult, but don’t worry – if you innovate enough you can surely find a way (especially if you’re Jay-Z).

Last week I got in an argument on the Internet.

I know, I know; I should know better.

It was an argument born out of frustration. To summarise: Amanda Palmer, who I imagine most of you have heard of but if you haven’t is a musician of some note and has had great and widely reported success with crowdfunding, wrote a public letter to Morrissey about how he should crowdfund his next record. This letter, entirely unsurprisingly, is full of exaggerations and faulty logic to make crowdfunding seem like the only viable option.

Hence, of course, my frustration. Picture, if you will, someone intently reading on a laptop, the glow of the screen illuminating their lips as every few moments either a disgruntled gasp or a muttered swear word escapes them.

My frustration with this particular article is not actually the point of this piece – I’ll get to that in a minute – but revolves around the notion that anyone can just put something on Kickstarter, tweet about it and as if by magic watch the money roll in, all the while tittering gleefully to themselves about how record labels and shops are dinosaurs and how this is the true future and isn’t the Internet great and etc etc.

It turns out all this is actually quite hard. And it takes someone that is skilled in marketing to be able to get to that audience, and it also turns out that Amanda Palmer is exceptionally good at marketing herself online, and a lot of that skill being in social media.

Which leads us to what happened next. I tweeted a series of (not exactly sparkling with wit and verve) tweets about the article and Ms Palmer, venting my frustration to the world in a fashion that we all know is a bad idea but end up doing anyway (unless you’re far smarter and restrained then I, and if so I congratulate you on your resolve).

In the normal ebb and flow of “rants on the internet” that would be the end of the story, but as it turns out Amanda Palmer evidently searches for her name on twitter, and promptly retweeted by diatribe to her 900,000 twitter followers.

Whoops.

(Note to self: hey! It turns out if you say things about people on the Internet – even ones you have no connection to – they just might read it!)

60+ replies from angry – but extremely nice and polite – Amanda Palmer fans later and actually I think my original point – that she is actually more successful as a online celebrity rather then as a musician – has been inadvertently been made. And this point leads to ‘the’ point.

THE POINT:

This whole incident highlighted how much time and effort Amanda Palmer puts into her online presence – she actively engages in the discussion (for better or worse, in my case). There aren’t many artists out there that would notice someone talking about them on twitter, highlight it and use their fanbase to make the conversation more positive for them. And this is why she can make something like crowdfunding work – you have to have skills in those sorts of areas, you have to be good and marketing and promoting yourself.

There seems to be a prevailing group thought that wafts around certain sections of the music industry that is looking for the “solution”. The new model that changes everything, that makes it easy to make music and make money out of it, that gets reams and reams of column inches written about it.

Is crowdfunding that solution? No. Turns out it works for some people, but not most people. (Known as the “Amanda Palmer”)

Is releasing your album as an app that solution? No. Turns out it works for some people, but not most people. (Known as the “Biophilia”)

Is pay what you want direct to consumer that solution? No. Turns out it works for some people, but not most people. (Known as the “In Rainbows”)

Is focusing on YouTube and not worrying about signing to a label that solution? No. Turns out it works for some people, but not most people. (Known as the “Alex Day”)

I could go on.

Every artist and every release is different. There are no quick fixes. There are no new ways of doing things that are better then the old ways of doing things, only different ways of doing things that may or may not work depending on a million and one factors that you can’t hope to control.

You have to be smart, and it isn’t easy, and by all means look at how other people have released their records but don’t pretend that you can do what they did and have the same outcome. The music industry doesn’t need solving, because there’s no one problem to be solved.

Arts

7 April 2013 / 0 Comments

Permit me, if you will, to wonder out loud for a moment.

I’ve been thinking a lot recently about the “arts” and how they intersect, join and influence each other. Music and films and art and theatre and videogames. Videogames are probably the easiest to isolate and look at the influences; as a young industry they’ve cribbed their ideas and concepts from what’s pre-existed, most obviously from movies.

Compare not only the release of a big franchise game like Grand Theft Auto to that of, say, a new Tarrentino flick – with the vast marketing campaign, launch events née premieres, reviews, et cetera – but also the content itself, overflowing with cut scenes, known actors voicing key roles, and story lines half-inched from things you’ve watched before. Not to say this is a bad form of entertainment, of course, but it’s doesn’t major well for new experiences.

A good argument could be made that maybe now, with the rise of the burgeoning indie game scene and the popularity of platforms such as the App Store with their low barriers to entry, we are starting to see the games industry find its true feet and step out from the shadow of mediums that have preceded it. But maybe again, that scene could actually be more like the equivalent of TV; smaller, bite size – different, not worse or better, with traditional “blockbusters” remaining successful in both art forms.

Music plays something of a vital role across both movies and games. Their potential power is possibly even greater when placed in an interactive context; you can’t help but be more alert and concentrated. There’s a very memorable example of this in the game Red Dead Redemption. You play a cowboy, and you’re on a mission of revenge after your wife and child are taken hostage. After about 20 hours or so of gameplay you finally make it over the border into Mexico, chasing down the person you need to bring to justice. It’s a big moment, after investing all the time you feel you’re right on the cusp of succeeding. As you ride through the desert on your horse, sun starting to set in the background, for the first time in a game that has only up until this point had instrumental background music, a Jose Gonzalez song “Far Away” kicks in. It’s breathtaking in its impact.

Finally, a related thought. If you’re like me you find songs that “soundtrack” your life, that specifically tie in to moments and memories. My question is this: do we do that because of movies? We’re bombarded with imagery of such life moments on a daily basis, always accompanied by a score of some kind, so it’s only natural that we would associate moments with a soundtrack; that’s what culture is teaching us.

Do we now see memories through the lens of a mental film camera? Scored by a mix tape in our heads?